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  1. Re: how do people develop in 8.5.2? From what I've observed, they are either running a 64 bit dual or quad core system with 6 GB or RAM or running in a Macbook Pro in Parallels. You can pretty much forget a reasonably productive and stable development experience on Win 32 with only 2 or 3 GB of RAM.

    Sort of the same thing has happened to PC gaming - to go off topic a bit. My game rig for the past few years has been a 2.8 GHz Pentium IV with 2 GB of ram and a NVidia 6800 GTX something. Picked up a game recently that said, no joke, minimum requirements: 2.0 Ghz Dual Core among other astronomical hardware requirements.

    The root of both of these issues (really one in the same) is an increasing dependence on bloated frameworks and less reliance on coding skill and efficient memory management. This has been the same failing among most commercial software offerings for the past 15 years.

    Solution: quit using computers, get a journeyman brick-layer card. Ok, maybe not just yet... it's still easier to put up with crap software than to pitch mortar for even a day.

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